Difference between revisions of "Entwining Entertainer's Emerald"

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(Created page with " Aspect: Wood Rating: ••• Manses: Palace of Pirouetting Petals, ? Bearers: Cynis Etina, ? An Entwining Entertainer's Emerald is a coil of green gemstone, s...")
 
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  Bearers: [[Cynis Etina]], ?
 
  Bearers: [[Cynis Etina]], ?
  
An Entwining Entertainer's Emerald is a coil of green gemstone, slightly too small to serve as bracelet and too large to be ring on a finger. Its bearer gains a +3 dice bonus to all rolls involving dance, typically [[Ability:Performance]] but also when observing or teaching, and perhaps even accessible through stunts during combat.  
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An Entwining Entertainer's Emerald is a coil of green gemstone, slightly too small to serve as bracelet and too large to be ring on a finger. Its bearer gains a +3 dice bonus to all rolls involving dance, typically [[Ability:Performance]] but also when observing or teaching, and perhaps even accessible through [[Stunt]]s during combat.  
  
 
The Emerald has another, more constant effect when the bearer becomes involved in combat (and one to which the above bonus certainly applies): they may substitute Performance and any dance [[Specialty|Specialties]] for [[Ability:Martial Arts]] when [[Grappling]], including Clinch attacks and breaking/resisting break of clinches.  
 
The Emerald has another, more constant effect when the bearer becomes involved in combat (and one to which the above bonus certainly applies): they may substitute Performance and any dance [[Specialty|Specialties]] for [[Ability:Martial Arts]] when [[Grappling]], including Clinch attacks and breaking/resisting break of clinches.  

Latest revision as of 11:43, 15 April 2022

Aspect: Wood
Rating: •••  
Manses: Palace of Pirouetting Petals, ?
Bearers: Cynis Etina, ?

An Entwining Entertainer's Emerald is a coil of green gemstone, slightly too small to serve as bracelet and too large to be ring on a finger. Its bearer gains a +3 dice bonus to all rolls involving dance, typically Ability:Performance but also when observing or teaching, and perhaps even accessible through Stunts during combat.

The Emerald has another, more constant effect when the bearer becomes involved in combat (and one to which the above bonus certainly applies): they may substitute Performance and any dance Specialties for Ability:Martial Arts when Grappling, including Clinch attacks and breaking/resisting break of clinches.