Arjuf Dominion
Contents
Geography
Arjuf Dominion is a massive administrative division of the Realm located on the southern Blessed Isle, stretching from the coast of the Inner Sea across the open Jaen-ha Plains, bounded to the north by the Dragon’s Nest mountains and to the east by the Caracal River. The climate is warm, with no risk of snow, though the Realm’s weather control system works to spread out powerful monsoon storms into more even precipitation.
Arjuf City: The city of Arjuf is the capital of the Dominion and largest urban area on the southern Blessed Isle, centered on its excellent port. It serves as a trade hub.
Palace of Vines: Massive manse-complex, headquarters of House Ledaal, located a day’s ride from Arjuf city.
Gatehouse of the South: Legion lighthouse-fortress located southeast of Arjuf city, the Gatehouse guards the approaches to and from Arjuf. It is known amongst poets as the site of ‘Rawar’s Rocks’.
Nishimo: Once a small city which rose up around the area’s lucrative marble quarries, Nishimo saw its economy collapse and its population depart when the marble supply ran out. The town remains inhabited, residents moving amongst now-derelict abandoned buildings in terrible need of disrepair.
Tuchara: Small city famed for its smiths and artisans.
Yarrowstalk: Small river port, whose environs include the Azimuth Spire, manse-headquarters for the Office of Harmony, bureaucracy of the Wyld Hunt.
House of Bells: Elite, acclaimed military academy, one of the Four Perfected Secondary Schools of the Realm, located on a sprawling fortified estate including several villages.
Economy
Arjuf Dominion is a wealthy land, with even the peasantry on the upper end of Isle standards (and positively rich by those of Creation as a whole). Agriculture in the Dominion is primarily wheat in the northern plains and sugar cane further south, with most staple foods consumed within the Dominion while cane sugar is exported across the Isle. The plains are also excellent terrain for herds of cattle and horses.
The economy of Arjuf is dominated by the city which grants its name, a massive trade hub which pours wealth into the area. This has a downside, of course, in that the prices of all goods within Arjuf have become inflated, particularly noticeable for travelers paying to stay at inns or eat at taverns here.
Politics
Prefect: Ledaal Maris
Arjuf Dominion is dominated by House Ledaal, which has members and influence spread through the local bureaucracy and business undertakings. As Arjuf’s port is the headquarters of the Merchant Marine, House V’neef also has a presence here, and House Cathak has interests in the local garrisons and herds of the northern Jaen-ha plains.
Military
The southern coastline of Arjuf is patrolled by cutters of the Merchant Marine and defended by garrisons of troops from the 30th Legion under House Cathak. Originally the 30th was one of four Legions defending the southern Isle, alongside the 16th, 17th, and 18th. House Ledaal took sponsorship of those Legions after the disappearance of the Empress, but the 17th and elements of the other two under leadership of Saloy Hin seized control of all Legion ships and the bulk of House Ledaal's trade vessels near the Southern Isle and turned traitor, fleeing to the Threshold.