Difference between revisions of "Weapons"

From Shadow of the Throne Wiki
Jump to: navigation, search
(Mundane Crossbow Weapons)
(Artifact Archery Weapons)
Line 344: Line 344:
 
|-
 
|-
 
| Long Powerbow  || 6 || +1 || +3L || 1 || 400 || 6 || 3 || - || Two-Handed, Bow ||
 
| Long Powerbow  || 6 || +1 || +3L || 1 || 400 || 6 || 3 || - || Two-Handed, Bow ||
 +
|-
 +
| Assault Crossbow || 5 || +3 || +8L || ` || 250 || 5 || 2 || - || Two-Handed, Bow ||
 +
|-
 +
| Onslught Crossbow || 5 || +3 || +`2L || 2 || 300 || 6 || 3 || - || Two-Handed, Bow ||
 
|}
 
|}
  

Revision as of 18:29, 16 June 2013

Blades

Ability: Melee (Ability)

Mundane Blades

Name Speed Accuracy Damage Defense Rate Cost Minimums Weapon Tags
Chopping Sword 4 +1 [Str x2] +2L -1 2 2 Str 2 -
Great Sword 6 +1 [Str x2] +3L -2 1 2 Str 3 Two-Handed, Reach
Hook Sword 5 +0 [Str x2] +1L +3 3 3 Str 1, Dex 3, Melee 2, Brawl 3 Disarming
Knife 4 +2 [Str x2] +0 3 - Str 1 Throwable
Sai (clinch) 5 (6) +2 (+0) [Str x2] L (Str +1B) +2 (-) 3 (1) 2 Str 1 Dex 3 Brawl 3 Clinch Enhancer (non-Piercing), Disarming
Seven-Section Staff 5 -2 [Str x2] +3B +3 2 2 Str 1 Dex 4 Melee 2 Brawl 2 Martial Arts Weapon
Short Sword 5 +1 [Str x2] +1L +1 2 1 Str 1 -
Slashing Sword 4 +1 [Str x2] +1L +0 3 2 Str 2 -
Straight Sword 5 +2 [Str x2] +1L +1 2 2 Str 2 -
Sword-Club 5 +0 [Str x2] +1L/B +0 2 2 Str 2 -
Khopesh/Sickle-Sword 5 +0 [Str x2] +2L +2 2 2 Str 2 -
Wind-Fire Wheel/War Fan 5 +2 [Str x2] L +2 3 2 Str 1 Dex 3 -
Gargantuan Chopping Sword 6 +1 [Str x2] +4L/2 -1 2 3 Str 12 Warstrider, Overwhelming (2)
Gargantuan Hook Sword 6 +0 [Str x2] +1L +3 3 4 Str 12, Dex 3, Melee 2, Brawl 3 Warstrider, Disarming
Gargantuan Slashing Sword 4 +1 [Str x2] +1L +0 3 3 Str 12 Warstrider

Artifact Blades

Name Speed Accuracy Damage Defense Rate Attune Cost Minimums Weapon Tags
Daiklaive 5 +2 +3L/2 +2 3 5 2 Str 2 Overwhelming (2)
Grand Daiklaive 5 +1 +8L/4 +0 1 8 3 Str 3 Two-Handed, Reach, Overwhelming (4)
Reaper Daiklaive 4 +4 +2L/2 +1 3 5 2 Str 2 Overwhelming (2)
Reaver Daiklaive 5 +2 +6L/2 +0 2 5 2 Str 2 Overwhelming (2)
Short Daiklaive 4 +2 +2L/2 +1 2 3 1 Str 1 Overwhelming (2)
Wavecleaver Daiklaive 4 +1 +3L/2 +3 2 5 2 Str 2 Overwhelming (2)

Impact Weapons

Ability: Melee (Ability)

Mundane Impact Weapons

Name Speed Accuracy Damage Defense Rate Cost Minimums Weapon Tags
Axe/Hatchet 5 +1 [Str x2] +3L -2 2 1 Str 2 Throwable
Club/Cudgel/Baton 5 +1 [Str x2] +4B +0 2 - Str 1 Throwable
Fighting Chain (clinch) 5 (6) -1 [Str x2] +4B ([Str x2] +2B) +2 (-) 1 1 Str 2, Dex 4, Melee 3, Brawl 2 Clinch Enhancer, Martial Arts Weapon, Reach
Great Axe 6 +0 [Str x2] +4L -2 1 1 Str 3 Two-Handed, Reach
Hammer/Mace 5 +1 [Str x2] +6B +0 2 1 Str 2 -
Poleaxe 6 +0 [Str x2] +3L +0 1 2 Str 2 Two-Handed, Reach
Scythe 6 +0 [Str x2] +3L -2 2 1 Str 3 Two-Handed, Reach
Sledge/Tetsubo 6 +0 [Str x3] +2B -3 1 2 Str 4 Two-Handed, Reach
Staff 5 +2 [Str x2] +2B +2 2 - Str 2 Two-Handed, Reach
Whip 5 +1 [Str x2] -1B +0 2 1 Str 1, Dex 3, Melee 2, Thrown 2 Disarming, Reach
Gargantuan Axe 6 +1 [Str x2] +6L -2 2 3 Str 12 Warstrider
Gargantuan Hammer/Mace 6 +0 [Str x2] +10B/1 +0 2 3 Str 12 Warstrider, Overwhelming (1)
Gargantuan Staff 6 +2 [Str x2] +4B +2 2 2 Str 12 Warstrider, Two-Handed, Reach

Artifact Impact Weapons

Name Speed Accuracy Damage Defense Rate Attune Cost Minimums Weapon Tags
Dire Chain 5 +0 +6B/2 +2 2 3 2 Str 2, Dex 4, Melee 4 Two-Handed, Reach, Overwhelming (2)
Goremaul 5 +1 +8B/2 +0 2 5 2 Str 2 Overwhelming (2)
Grand Goremaul 6 +0 +14BL/3 -1 1 8 3 Str 3 Two-Handed, Reach, Overwhelming (2)
Grimcleaver 5 +1 +6L/2 +0 2 5 2 Str 2 Overwhelming (2)
Grand Grimcleaver 6 +0 +10L/3 -1 1 8 3 Str 3 Two-Handed, Reach, Overwhelming (2)
Grand Grimscythe 6 +0 +9L/2 +0 2 8 3 Str 3 Two-Handed, Reach, Overwhelming (2)

Spears

Ability: Melee (Ability)

Mundane Spears

Name Speed Accuracy Damage Defense Rate Cost Minimums Weapon Tags
Javelin 5 +1 [Str x2] L +0 1 2 Str 1 Throwable, Thrusting
Lance 6 -1 [Str x2] +3L -3 1 1 Str 3 Reach, Lance
Short Spear 5 +2 [Str x2] +1L +1 2 1 Str 1 Reach, Thrusting
Spear 5 +1 [Str x2] +1L +1 2 1 Str 2 Two-Handed, Lance, Reach, Thrusting
Wand Spike 5 -1 [Str x2] L +1 2 2 Str 1 Two-Handed, Reach, Thrusting, Spike
Gargantuan Spear 5 +1 [Str x2] +2L +1 2 3 Str 12 Warstrider, Two-Handed, Lance, Reach, Thrusting

Artifact Spears

Name Speed Accuracy Damage Defense Rate Attune Cost Minimums Weapon Tags
Dire Lance 5 +2 +3L/6L/2 +2 2 5 2 Str 2 Two-Handed, Lance, Reach, Thrust, Overwhelming (2)

Brawling Weapons

Ability: Brawl (Ability)

Mundane Brawling Weapons

Name Speed Accuracy Damage Defense Rate Cost Minimums Weapon Tags
Cestus 5 +0 [Str x2] +2B +2 3 1 Str 1 Brawl Enhancer
Fighting Gauntlet (clinch) 5 (6) +0 (-1) [Str x2] +3B (Str +3B) +2 (-) 2 (1) 2 Str 2 Brawl Enhancer, Clinch Enhancer
Iron Boot 5 +0 [Str x2] +4B -3 2 2 Str 2, Dex 2 Brawl Enhancer
Khatar/Punch Dagger 5 +0 [Str x2] +1L +3 3 2 Str 1 Brawl Enhancer
Razor Harness (Clinch) - (6) - (-1) - (Str +3L) - 1 3 Str 1 Clinch Enhancer
Tiger Claws 5 +2 [Str x2] +2L +0 3 2 Str 1 Brawl Enhancer
Gargantuan Fighting Gauntlet 6 +0 [Str x2]+6B +2 2 3 Str 10 Brawl Enhancer, Warstrider, Armour-Mounted
Gargantuan Khatar 6 +0 [Str x2] +2L +3 3 3 Str 10 Brawl Enhancer, Warstrider, Armour-Mounted

Artifact Brawling Weapons

Name Speed Accuracy Damage Defense Rate Attune Cost Minimums Weapon Tags
Bloodspike Harness 6 +3 +5L/2 - 1 5 2 Str 2 Clinch Enhancer, Piercing, Overwhelming (2)
God-Kicking Boot 5 +1 +5L/2 -1 2 6 1 Str 2 Overwhelming (2)
Razor Claws 5 +3 +3L/2 +2 3 5 2 Str 1, Dex 2 Overwhelming (2)
Smashfist (Strike) 5 +1 +3L/2 +2 2 6 1 Str 2 Overwhelming (2)
Smashfist (Clinch) 7 +0 +2B/2 - 1 6 1 Str 2 Clinch Enhancer, Piercing, Overwhelming (2)

Fists, Feet, and other Natural Weapons

Name Speed Accuracy Damage Defense Rate Cost Minimums Weapon Tags
Clinch 6 +0 Str +0B - 1 - Str 1 Clinch Enhancer, Natural, Piercing
Kick 5 +0 [Str x2] +2B -2 2 - Str 1 Dex 2 Natural
Punch 5 +1 [Str x2] -1B +2 3 - Str 1 Natural
Warstrider Kick 5 +0 [Str x2] +4B -2 2 - Str 10 Dex 2 Warstrider, Natural
Warstrider Punch 5 +1 [Str x2] B +2 3 - Str 10 Warstrider, Natural

Shields

Ability: Brawl (Ability)

Mundane Shields

Name Speed Accuracy Damage Defense Rate Cost Minimums Weapon Tags
Buckler 5 +0 +0B +3 1 1 Str 2 -
Target Shield 6 +0 +1B +4 1 1 Str 2 -
Tower Shield 6 +0 +1B +5 1 1 Str 2 -

Artifact Shields

Name Speed Accuracy Damage Defense Rate Attune Cost Minimums Weapon Tags
Thunderbolt Shield 5 +1 +2B +5 1 5 2 Str 2 -

Thrown Weapons

Ability: Thrown (Ability)

Mundane Thrown Weapons

Name Speed Accuracy Damage Rate Range Cost Minimums Weapon Tags
Atlatl/Spear Thrower 6 +0 [as Dart or Javelin] 1 [as Dart or Javelin] x3 1 Str 2, Thrown 2 -
Axe/Hatchet 5 +1 [Str x2] +1L 2 10 1 Str 2 Throwable
Blowgun 5 +0 1L 2 20 1 - Two-Handed
Chakram 4 +0 [Str x2] L 3 20 1 Str 1 -
Club/Baton 5 +0 [Str x2] +2B 2 10 - Str 1 Throwable
Dart 5 +1 [Str x2] +1L 3 15 1 Str 1 -
Javelin 4 +1 [Str x2] +2L 2 30 2 Str 1 Throwable, Piercing
Knife 5 +0 [Str x2] L 3 15 - Str 1 Throwable
Needle 5 -1 1L 3 10 1 - Piercing
Sling 5 -1 [Str x2] +2B 1 100 1 Str 1 -
Staff Sling 6 -2 [Str x2] +3B 1 50 1 Str 2 Two-Handed
War Boomerang 5 +0 [Str x2] +2L 2 20 1 Str 1 -

Artifact Thrown Weapons

Name Speed Accuracy Damage Rate Range Attune Cost Minimums Weapon Tags
Sky Cutter 5 +1 +4L/3 2 50 4 2 Str 1, Dex 2 Overwhelming (3)
Sling of Deadly Prowess 5 +2 +3L/2 2 150 3 1 Str 1, Dex 3 Overwhelming (2)
Infinite Jade Chakram 4 +0 +3L/2 4 50 5 2 Str 1, Dex 3 Overwhelming (2)

Archery Weapons

Ability: Archery (Ability)

Mundane Bow Weapons

Name Speed Accuracy Damage Rate Range Cost Maximum Strength Weapon Tags
Wheelbow 6 +1 +1L 3 275 4 Str 6 Two-Handed, Bow
Composite Bow 6 +0 - 3 250 3 Varies Two-Handed, Bow
Long Bow 6 +1 - 3 200 2 Str 4 Two-Handed, Bow
Self Bow 6 +0 - 2 150 1 Str 3 Two-Handed, Bow
Slingbow 6 -1 +2L 2 125 1/- Str 3 Two-Handed, Bow (pellet ammunition only)

Mundane Crossbow Weapons

Name Speed Accuracy Damage Rate Range Cost Maximum Strength Weapon Tags
Crossbow 5 +0 5L 1 125 2* - Two-Handed, Bow
Mini-Crossbow 5 +0 3L 1 75 2* - Two-Handed, Bow, Magazine
Hand Crossbow 5 +0 4L 1 75 2* - Two-Handed, Bow, Magazine
Mechanized Crossbow 5 +1 7L 1 200 2* - Two-Handed, Bow
Repeating Crossbow 5 +0 5L 2 125 2* - Two-Handed, Bow
Siege Crossbow 5 +0 8L 1 250 2* - Two-Handed, Bow, Siege

Flame Archery Weapons

Name Speed Accuracy Damage Rate Range Cost Maximum Strength Weapon Tags
Firewand 5 +1 12L 1 10 3/1 - Flame Type, Single-Shot (1)
Flame Piece 5 +1 8L 1 8 2/1 - Flame Type, Single-Shot (1), Dual-Wield

Artifact Archery Weapons

Name Speed Accuracy Damage Rate Range Attune Cost Minimums Weapon Tags
Short Powerbow 6 +2 +2L 2 250 4 2 - Two-Handed, Bow
Long Powerbow 6 +1 +3L 1 400 6 3 - Two-Handed, Bow
Assault Crossbow 5 +3 +8L ` 250 5 2 - Two-Handed, Bow
Onslught Crossbow 5 +3 +`2L 2 300 6 3 - Two-Handed, Bow

Siege & Artillery Weapons

Artillery Weapons

Ability: Archery (Ability)

Name Speed Accuracy Damage Rate Range Cost Crew Weapon Tags
Ballista, Light 6 +0 7L 1 300 3/2 2 Two-Handed, Artillery, Piercing
Ballista, Heavy 6 -1 11L 1 400 3/2 3 Two-Handed, Artillery, Piercing
Sailcutter 6 -2 6L 1 80 4/2 2 Two-Handed, Artillery, Threshing

Bombardment Artillery Weapons

Ability: Thrown (Ability)

Name Speed Accuracy Damage Rate Range Cost Crew Weapon Tags
Onager, Light 6 -2 15L/5 1 175 3/1 3 Two-Handed, Artillery, Single-Shot (1 Long), Cumbersome (5 Long), Overwhelming (5)
Onager, Heavy 6 -3 25L/8 1 200 3/1 4 Two-Handed, Artillery, Single-Shot (1 Long), Cumbersome (5 Long), Overwhelming (8)
Siege Sling 6 -4 10L 1 125 2/1 5 Two-Handed, Artillery (cannot Lock On), Single-Shot (3), Cumbersome (5 Long)
Trebuchet 6 -5 30L/10 1 500 3/2 10 Two-Handed, Artillery, Single-Shot (6 Long), Cumbersome (10 Long), Overwhelming (10)

Flame Artillery Weapons

Ability: Archery (Ability)

Name Speed Accuracy Damage Rate Range Cost Crew Weapon Tags
Flame Cannon, Light 6 -3 20L 1 50 4/4 (20 Charges) 4 Two-Handed, Artillery (cannot Lock On), Flame Type, Single-Shot (10 Long), Cumbersome (5 Long)
Flame Cannon, Heavy 6 -4 25L 1 65 5/4 (30 Charges) 6 Two-Handed, Artillery (cannot Lock On), Flame Type, Single-Shot (10 Long), Cumbersome (10 Long)
Flame Cannon, Gargantuan 6 -5 30L 1 80 5/5 (45 Charges) 25 Two-Handed, Artillery (cannot Lock On), Flame Type, Single-Shot (10 Long), Cumbersome (15 Long)

Battering Rams

Ability: None (though ability to command and coordinate crews is of great importance).

Name Speed Damage Rate Crew Cost Minimums Weapon Tags
Battering Ram, Small 6 20B/7 1 50 3 Str18 Two-Handed, Battering, Overwhelming (7)
Battering Ram, Large 6 30B/10 1 200 4 Str28 Two-Handed, Battering, Overwhelming (10)
Battering Ram, Gigantic 6 40B/13 1 1,000 5 Str38 Two-Handed, Battering, Overwhelming (13)