Spell:Purifying Flames

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Source: Book of the Emerald Circle by Brian Hon/Limited Reagent

Cost: 13m, 1wp

Circle: Emerald

Type: Simple (in long ticks)

Keywords: Obvious

Duration: Instant


The sorcerer closes her eyes, forcing her Essence through a series of metaphysical gates of will, cleansing it of all impurities and beyond. She releases that Essence in the form of a blazing white, heatless flame that seeks out any impurities, corruption, and decay that dare offend the sorcerer. The flames languorously move throughout a (Willpower)-yard radius about the sorcerer over the next nine minutes. This is treated as an attack against all targets in the area of effect. It is unblockable but can be dodged if the target wishes to dodge and is able to move at all, since the flames move so slowly.


The fire neutralize all Poison and Sickness effects in anything they touch, as well as any effects that would be deleterious to someone upon consumption. This includes decay, rot, or other forms of corruption. Against supernatural effects, the purifying flames will only be successful if the sorcerer's Essence is greater than the Poison's Toxicity, the Sickness's Magical Treatment difficulty, or (if the effect has neither) the effect's creator's Essence. The Great Contagion is, obviously, outside of the scope of this spell. The fires affect food and drink, fouled wells, self-contained water sources, people, animals, plants and more. The sorcerer can, however, force the flames to omit certain targets if the sorcerer wishes them not to be purified.


When a deleterious effect is purified, it is purged, expelled from the target in the most expedient way possible. For objects or structures, it seeps from its surface. It boils away in a steam from bodies of water. It pools and drips from a plant's leaves or bark. Creatures expel it by vomiting or sweating it out through their pores. This process takes about three minutes, during which time creatures are rendered effectively inactive (as a Crippling effect).


The mystic flames also deal significant damage to many forms of undead, attempting to remove its rot and the decay of death. If the flames successfully touch the undead (with the attack as describe above), they deal (Willpower) dice of unsoakable aggravated damage per action until the monstrosity is truly dead.