Spell:Calling the Stalwart Servitor

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Source: Book of the Emerald Circle by Brian Hon/Limited Reagent

Cost: 10m, 1wp

Circle: Emerald

Type: Simple

Keywords: Banish, Component

Duration: Instant (a year and a day or until dismissed)


Reaching into the ground, the sorcerer pulls out a servitor of crude clay, five feet tall and nearly as wide, and two feet thick at the chest. If no soil is nearby, the Stalwart Servitor is formed from whatever elements are at hand, from tree branches and leaves to smoke and air. If the sorcerer wishes, he can emblazon a sigil upon the golem's brow... Dynastic sorcerers nearly always select their own mon. At any time after being called, the sorcerer can place the palm of his hand upon the servitor's head and, with a miscellaneous action, change its appearance to anything he desires (although it must keep a general five-foot-tall humanoid shape, and impersonations require the sorcerer to make the usual Larceny rolls). The servitor has the following traits:

Motivation: Serve the sorcerer stalwartly in all ways.

Attributes: Strength 12, Dexterity 2, Stamina 10; 
Charisma 0, Manipulation 0, Appearance 1; 
Perception 4, Intelligence 1, Wits 4

Virtues: Automaton: Never fails Valor checks, never makes others.

Abilities: Athletics 1 (feats of strength +25), Awareness 2, Craft: Air 3, Earth 3, Fire 3, Water 3, Wood 3, Integrity 5 (determining harm +3), 
Lore 1 (basic arithmetic +10), Resistance 5, Stealth 3

Join Battle: 4; the servitor never joins battle willingly

Attacks: None; the servitor cannot attack

Soak: 15L/20B (elemental flesh 10L/10B, Hardness 10L/10B)

Health Levels: -0x15/Incap

Dodge DV: 1 (0)	

Willpower: 10

Essence: 1

Other Notes: The servitor's prodigious feats of strength total of 38 allows it to 
lift up to 10 tons. It is also totally immune to all natural environmental hazards. 
The golem does not and cannot fight, or even try to defend itself (its DVs are always zero). 
The servitor can understand only Old Realm (save from the sorcerer, see below), cannot speak, 
and can only write very crudely.


The servitor is clever enough to obey the sorcerer's commands to the spirit, not just the letter. Even better, however, is that the golem can mystically intuit what the sorcerer desires at all times—he does not even need to consciously think of what he wishes his servant to do, and it will perform its task. Even as the sleeping sorcerer desires a glass of water subconsciously, his servitor will acquire one and bring it to his bed. Commands may be given to the golem in any language and it will understand, or by thought alone. The servitor can receive commands and intuit desires so long as the sorcerer remains within (Essence x Willpower x 10) miles. Multiple servitors work in perfect unison; if a task requires only one servitor, only one will perform the task, even if multiple hear the command.


Note, however, that the golem will never take any action to physically harm another creature, directly or indirectly, as far as it can determine—which it can do quite well. Its player rolls (Perception + Integrity)—for which it has 12 dice—at a difficulty determined by how indirect the harm is: 0 for direct harm though 5 for many degrees of subtle separation.


The servitor's head can be cracked open easily by the sorcerer with just a miscellaneous action—which is hollow within. If the sorcerer places a scroll inside with instructions written in Old Realm, the golem will incorporate the instructions into its standard functioning. In this way, the sorcerer can program the servitor in innumerable complex ways, with as many triggers and conditional responses as he desires. Note that these new instructions cannot alter the servitor's basic behavior; they cannot alter its Motivation, cause it to attack, or even allow it defend itself. Once its head is closed with another miscellaneous action, it is sealed shut once more. Only the sorcerer may open the skull of one of his servitors in such a way.


One interesting but little-known feature of the golem is its ability to perform any basic arithmetic (adding and subtracting) at incredible speeds and with perfect accuracy. Some sorcerers (with the proper knowledge and time on their hands) summon many Stalwart Servitors and program arrays of them with scrolls within their skulls to perform complex calculations — veritable computers.


Component: This spell requires that the sorcerer reach forth and draw up elemental stuff to make his servitor, as a somatic component. If unable to move, he cannot cast this spell.