Reinforced Punch

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While many armoured suits provide gauntlets and boots to protect the wearer's hands and feet, the First Age saw development of the 'Reinforced Punch' and 'Reinforced Kick' weapons for more advanced forms of powered armor, such as Dragon Armor and Celestial Battle Armor. These weapons are wielded using the wearer's Brawl Ability, and supplement rather than replace weaponry... the user remains unarmed in the traditional sense, though the reinforcement allows them to parry Lethal damage without a Stunt.

Reinforced Punches and Kicks all use the following statistics, and are not found as seperate pieces of equipment.

Name Speed Accuracy Damage Defense Rate Cost Minimums Weapon Tags
Reinforced Punch 5 +1 [Str x2] + 3B +2 3 - Str 1 Natural (Reinforced)
Reinforced Kick 5 +0 [Str x2] + 4B -2 2 - Str 1 Natural (Reinforced)