Charms (Earth): Integrity

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Unsleeping Earth Meditation

Cost: 1m

Mins: Integrity 2, Essence 2

Type: Simple

Keywords: Combo-OK

Duration: One day

Prerequisite Charms: None

Source: Manual of Exalted Power: Dragon-Blooded, p. 144 + Errata


This Charm allows a Terrestrial to go without sleep. Strenuous Activity will still tire the Exalt, and extended use of this Charm is unhealthy.


The number of hours is 25, not 24. Once Willpower begins to decay, it lowers the size of the Exalt's Willpower pool, but not her permanent rating. The pool resets to normal after appropriate rest.


As an additional effect, while under the effects of this charm the Exalt may not gain Willpower, from sleep or any other source, until it has ended and they have undertaken appropriate rest. The Exalt is unable to go to sleep (barring Strenuous Activity or supernatural effects) while the charm is active, and may not choose to end the charm prematurely... it plays out its full one-day (25 hour) duration each time it is activated.


Untiring Earth Meditation

Cost: 5m, 1wp

Mins: Integrity 3, Essence 2

Type: Simple

Keywords: Combo-OK, Leader 5

Duration: One day

Prerequisite Charms: Unsleeping Earth Meditation

Source: Manual of Exalted Power: Dragon-Blooded, p. 144 + Errata.


As long as the Exalt remains in frequent contact with solid ground, this Charm renders her immune to all sources of fatigue and physical pain.


Blessed units can't lose Endurance and add +1 to Morale from near immunity to pain.


Oath of the Ten-Thousand Dragons

Cost: —

Mins: Integrity 2, Essence 2

Type: Permanent

Keywords: Dynasty

Duration: Permanent

Prerequisite Charms: None

Source: Scroll of Errata


This Charm bolsters Intimacies of loyalty, creating them as necessary. The loyalty must be to a group, a blood relative or a Celestial Exalt. The reinforced Intimacy reasserts itself each day at dawn if removed (temporarily nullifying that purchase of the Charm until it returns) and the Terrestrial cannot voluntarily weaken it. The bonus provided by this Charm is not limited by and does not count toward the maximum Charm bonus to MDV. Characters can purchase this Charm any number of times, but can't undo an oath that becomes inconvenient.


Ten-Thousand Dragons Fight as One

Cost: 4m

Mins: Integrity 2, Essence 2

Type: Reflexive

Keywords: Combo-OK, Social

Duration: Instant

Prerequisite Charms: None

Source: Scroll of Errata


Use of this Charm instantly creates an Intimacy toward another Exalt that may have any emotional context the user wishes, positive or negative. It may also reassert an Intimacy to a Terrestrial or change the context of an existing intimacy. Intimacies created by this Charm are normal Intimacies apart from the speed at which they form and fall away (i.e. if the character has too many).


Unflagging Vengeance Meditation

Cost: 5m, 1wp (additional allies must pay 1wp)

Mins: Integrity 4, Essence 4

Type: Simple

Keywords: Leader, Social

Duration: Until satisfied

Prerequisite Charms: Untiring Earth Meditation, Ten-Thousand Dragons Fight as One

Source: Manual of Exalted Power: Dragon-Blooded, p. 145 + Errata.


This Charm forms a mystical need for vengeance within the Terrestrial and any participating allies. The Exalt gains mystical resistance against those who would dissuade her, and as long as she remains in pursuit of her goal she may ignore the need for food and sleep.


Once an Exalt has sworn vengeance, he brings the Charm's power to any unit he leads, pushing them until the weak die or desert their mad commander. Exalted with this Charm may swear oaths of eternal enmity with Oath of the Ten-Thousand Dragons to bolster Intimacies of vengeance against a group or specific individual, provided they haven't sworn an oath of loyalty to that target.


Granite Curtain of Serenity

Cost: 5m, 1wp

Mins: Integrity 5, Essence 3

Type: Reflexive (Step 2)

Keywords: Combo-OK, Leader

Duration: One scene

Prerequisite Charms: Ten-Thousand Dragons Fight as One, Any Integrity Excellency

Source: Manual of Exalted Power: Dragon-Blooded, p. 145 + errata.


This Charm grants an Exalt resilience against mind-affecting magics.


Inviolate Dragon Spirit

Cost: 10m, 1wp, 1 hl

Mins: Integrity 3, Essence 2

Type: Reflexive (Step 2)

Keywords: Leader

Duration: Instant

Prerequisite Charms: Any Integrity Excellency


This Charm empowers a curt retort to parry any mental influence, even unblockable attacks. It also rids the Exalt of all Compulsion effects currently affecting her, including all addiction. The Leader use can only parry attempts to sway the unit (such as Performance-based social attacks) and doesn't rid unit members of Compulsions.


Chaos-Warding Prana

Cost: 5m, 1wp

Mins: Integrity 3, Essence 3

Type: Simple

Keywords: Leader 7

Duration: One scene

Prerequisite Charms: Inviolate Dragon Spirit

Source: Manual of Exalted Power: Dragon-Blooded, p. 145-146 + errata


This Charm protects a Terrestrial and her equipment from Shaping effects, and the Exalt may extend this protection to her allies.


This Charm provides absolute immunity to all Shaping effects save for those generated by Celestial Exalted using any magic that Terrestrial Exalted are incapable of learning. This weakness does not apply if the Terrestrial's Breeding is greater than or equal to the Essence of the Celestial doing the Shaping. This Charm's defense extends to all objects within (Essence rating) yards of a protected character who owns them.


Defense-From-Anathema Method

Cost: 5m, 1wp

Mins: Integrity 5, Essence 4

Type: Simple

Keywords: Combo-OK, Leader 5, Native

Duration: One scene

Prerequisite Charms: Chaos-Warding Prana

Source: Errata


Gaia ordered that the Dragon-Blooded should be the perfect army for the Celestial Host. Defense-From-Anathema Method keys off this unique relationship between Terrestrial and Celestial Exalted. The Dragon-Blooded's Essence surges in response to the presence of the greater Chosen, bolstering his stolidity to make him immovable and inexorable: the perfect soldier. This Charm was originally called Dragon's Parable Defense, but its name and purpose were perverted after the Usurpation, giving strength to the current depiction of the Anathema. Despite the assertions of the Immaculate texts, this Charm is not Holy. When using this Charm within (Essence x 100) yards of the Celestial Exalted, add the character's Essence to his DVs and MDVs. The bonuses garnered by Defense-From-Anathema Method apply to all attacks the character experiences, regardless of their source, so long as the Charm remains in effect.


Thicker Than Stone

Cost:

Mins: Integrity 5, Breeding 3, Essence 5

Type: Permanent

Keywords: Dynasty, Martyr, Purity

Duration: Permanent

Prerequisite Charms: Unflagging Vengeance Meditation, Inviolate Dragon Spirit

Source: Lords of Creation, p. 79


This Charm allows the Terrestrial to treat any form of mental or social influence from non-blood relatives as unacceptable orders.


Undaunted Dragon Hero

Cost:

Mins: Integrity 3, Essence 2

Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Oath of the Ten-Thousand Dragons

Source: Thousand Correct Actions of the Upright Soldier, p. 78.


This Charm allows the character to regain spent Virtue channels.


Wound-Denying Dragon Faith

Cost: 1m

Mins: Integrity 4, Essence 3

Type: Reflexive

Keywords: Combo-OK

Duration: Instant

Prerequisite Charms: Any Integrity Excellency

Source: Thousand Correct Actions of the Upright Soldier, pp. 78-79.


This Charm allows the character to substitute Dodge MDV for Dodge DV.