Weapon Tags

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Revision as of 19:50, 17 June 2013 by Storyteller (Talk | contribs) (Battering (BA))

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Artillery (A)
Battering (BA)

Battering weapons, such as battering rams, may only strike targets which are immobile, but do so automatically through a Miscellaneous Action to pull back the Ram and another action for the attack. The listed Strength minimum of a Battering Weapon is for a character that wishes to wield a battering ram alone, without crew.

Beam (BM)
Bow (BW)
Brawl Enhancer (BE)
Clinch Enhancer (CE)
Cumbersome (CU)
Disarming (DS)
Dual-Wield (DW)

A Dual-Wield weapon is typically a ranged weapon small enough to be wielded and fired with one hand, allowing the wielder to carry a second weapon f the same type in the other hand. When this is done, rather than counting both weapons separately, use the profile for a single weapon but double the Rate. Weapons must still be loaded separately.

Flame (F)
Lance (LA)

Lance weapons are designed to carry the momentum of a charge, or to brace on the ground in order to resist with extra force. When charging or being charged, Strength is tripled rather than doubled when calculating the weapon's damage.

Martial Arts Weapon (MA)

While the Brawl and Melee Abilities each cover a vast array of very different fighting styles, there are weapons which bridge the two categories. A user may decide whether they wish to use their Brawl OR their Melee Ability when attacking or defending with a Martial Arts Weapon.

Natural (N)
Overwhelming (O)
Piercing (P)

Piercing weapons specialize in penetrating armour to damage the wearer beneath. Such weapons ignore four points of soak from the target’s armor. If this would give the armor in question an effective soak value of less than 2, the weapon does not ignore the armor’s final 2 points of soak.

Source: Scroll of Errata pp.15
Reach (R)
Shield (SH)

Shields are weapons designed more for defense than offense: while they can often be used to bash enemies, their purpose is to absorb and deflect enemy blows. The Shield Tag will be listed with a number in brackets: this is the Mobility Penalty the shield imposes.

Ex: A Tower Shield has the tag SH(2). It imposes a -2 Mobility penalty on its wielder.

Source: Scroll of Errata pp.15
Single-Shot (SS)
Spike (SK)

A Spike weapon has been designed to fit into the barrel of a flame piece, or any hollow tube of correct shape, blocking the weapon from firing but transforming it into a passable stand-in for a short spear. It takes two miscellaneous actions to fix a Spike weapon in place, and one miscellaneous action to remove it.

Threshing (TS)
Throwable (TR)
Thrusting (TH)

Thrusting weapons are armaments capable of capable of being used for Thrust actions. A Thrust action is identical to an Attack action, save that its DV penalty is -2 and it carries the Piercing tag. Thrust actions cannot be taken on a charge or when a weapon is braced against a charge.

Source: Modified from Scroll of Errata pp.15
Two-Handed (2H)
Warstrider (WA)