Difference between revisions of "Charm:Clever Digestion Technique"

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This charm was well known in the [[First Age]], where the Dragonblooded served as food-tasters to the Celestial Exalted and overseers of the [[Solar Deliberative]]'s granaries. In both roles, being able to track the source of poisons was key, for eliminating assassins and saboteurs.
 
This charm was well known in the [[First Age]], where the Dragonblooded served as food-tasters to the Celestial Exalted and overseers of the [[Solar Deliberative]]'s granaries. In both roles, being able to track the source of poisons was key, for eliminating assassins and saboteurs.
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The user of this Charm concentrates upon a piece of food, invests a mote into it, and eats it. Any edible item may be eaten with impunity; if the item is somehow poisonous or harmful, then the user will know, and she may reflexively choose to spend another 14 motes on top of the original (for a total of 15), which will cause her to regurgitate the stuff with no harm to herself, unless the poison takes effect through contact alone. However, while this can be a useful protection, then she will not gain the real benefit of the Charm. Some investigators have willingly undergone the effects of a poison in order to get the information they wished.

Revision as of 12:25, 4 February 2019

Ability: Investigation (Ability)

Aspect: Water

Cost: 1 or 15 motes.

Mins: Essence 2, Investigation 3, Survival 2.

Duration: Instant, though subject to the constraints of digestion

Prerequisites: Tampering Detection Technique.

Source: Adapted and altered from Plate of Clever Digestion by Shataina on the Unofficial Exalted Wiki.


This charm was well known in the First Age, where the Dragonblooded served as food-tasters to the Celestial Exalted and overseers of the Solar Deliberative's granaries. In both roles, being able to track the source of poisons was key, for eliminating assassins and saboteurs.


The user of this Charm concentrates upon a piece of food, invests a mote into it, and eats it. Any edible item may be eaten with impunity; if the item is somehow poisonous or harmful, then the user will know, and she may reflexively choose to spend another 14 motes on top of the original (for a total of 15), which will cause her to regurgitate the stuff with no harm to herself, unless the poison takes effect through contact alone. However, while this can be a useful protection, then she will not gain the real benefit of the Charm. Some investigators have willingly undergone the effects of a poison in order to get the information they wished.