Brawl (Ability)

From Shadow of the Throne Wiki
Revision as of 23:39, 12 June 2013 by Storyteller (Talk | contribs)

Jump to: navigation, search

Example Specialties: Punching, Kicking, Blocking, Grappling, Biting, Dirty Tricks, Duels, Multiple Opponents, While Intoxicated, Demonstrations.


Martial Arts are a complex field, at once a skill and an art. In one sense, Martial Arts governs the ability of characters to attack and defend when unarmed or equipped with weapons that supplement such motions. In another, Martial Arts is the body of Martial Arts styles, specific trees of Charms tied together by theme and stylistic elements, which are tied to a wide array of abilities besides Martial Arts…


...


Just kidding. Using one word to describe two different concepts, when one’s language provides a dozen different words to use unique to either would be a little silly, wouldn’t it?


The Brawl ability is the ability which covers fighting unarmed, including with natural weapons and with most weapons tagged as Brawl Enhancer (BE) or Clinch Enhancer (CE). It also covers Grappling.


Much as Melee covers the vastly different array of weapons from swords to spears to axes to and beyond, the Brawl ability represents a wide variety of unarmed combat techniques including untrained brawling, professional wrestling, and the precise forms of a large number of Martial Arts Styles.


Martial Arts are often associated with the Brawl ability because they are based on understanding of the user’s essence flows and personal enlightenment, which is most easily expressed when unarmed. This does not, however, mean that all Martial Arts require Brawl, nor that they must use Brawl at all (see examples such as Drifting Clouds Style).