Difference between revisions of "Brawl (Ability)"

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'''Primordial Association''':  <br>
'''Example Specialties''': ''Punching, Kicking, Blocking, Grappling, Biting, Dirty Tricks, Duels, Multiple Opponents, While Intoxicated, Demonstrations.''
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'''Astrological Association''': [[The Sword]] in the [[House of Endings]] <br>
 
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'''Celestial Associations''': Dawn, <br>
 
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'''Elemental Association''': Water <br>
Martial Arts are a complex field, at once a skill and an art. In one sense, Martial Arts governs the ability of characters to attack and defend when unarmed or equipped with weapons that supplement such motions. In another, Martial Arts is the body of Martial Arts styles, specific trees of Charms tied together by theme and stylistic elements, which are tied to a wide array of abilities besides Martial Arts…
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'''Example Specialties''': Punching, Kicking, Blocking, Grappling, Biting, Dirty Tricks, Duels, Multiple Opponents, While Intoxicated, Demonstrations.<br>
 
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Just kidding. Using one word to describe two different concepts, when one’s language provides a dozen different words to use unique to either would be a little silly, wouldn’t it?
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Martial Arts are often associated with the Brawl ability because they are based on understanding of the user’s essence flows and personal enlightenment, which is most easily expressed when unarmed. This does not, however, mean that all Martial Arts require Brawl, nor that they must use Brawl at all (see examples such as [[Drifting Clouds Style]]).
 
Martial Arts are often associated with the Brawl ability because they are based on understanding of the user’s essence flows and personal enlightenment, which is most easily expressed when unarmed. This does not, however, mean that all Martial Arts require Brawl, nor that they must use Brawl at all (see examples such as [[Drifting Clouds Style]]).
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Occasionally some will confuse the term '[[:Category:Martial Arts Styles|Martial Arts]]' with the term ''[[Brawl (ability)|Brawl]]'', and refer to a [[Martial Arts (Ability)|Martial Arts Ability]]... a linguistic quirk that may require occasional substitution. 
  
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 13:12, 6 April 2019

Primordial Association:
Astrological Association: The Sword in the House of Endings
Celestial Associations: Dawn,
Elemental Association: Water
Example Specialties: Punching, Kicking, Blocking, Grappling, Biting, Dirty Tricks, Duels, Multiple Opponents, While Intoxicated, Demonstrations.


The Brawl ability is the ability which covers fighting unarmed, including with natural weapons and with most weapons tagged as Brawl Enhancer (BE) or Clinch Enhancer (CE). It also covers Grappling.


Much as Melee covers the vastly different array of weapons from swords to spears to axes to and beyond, the Brawl ability represents a wide variety of unarmed combat techniques including untrained brawling, professional wrestling, and the precise forms of a large number of Martial Arts Styles.


Martial Arts are often associated with the Brawl ability because they are based on understanding of the user’s essence flows and personal enlightenment, which is most easily expressed when unarmed. This does not, however, mean that all Martial Arts require Brawl, nor that they must use Brawl at all (see examples such as Drifting Clouds Style).


Occasionally some will confuse the term 'Martial Arts' with the term Brawl, and refer to a Martial Arts Ability... a linguistic quirk that may require occasional substitution.