Spell:Conjuring the Azure Chariot

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Source: Book of the Emerald Circle by Brian Hon/Limited Reagent

Cost: 15m, 1wp

Circle: Emerald

Type: Simple

Keywords: Component, Commitment (5m), Obvious

Duration: Until the sun sets or until dismissed


The sorcerer's words of power create a billowing fog bank. Four cerulean horses coalesce from the mist, pulling a coach the hue of the noonday sky behind them. The horses snort steam and trail lightning sparks from their manes. Their hooves freeze the ground where they touch. The azure chariot is a magical construct, considered a vehicle (Wonders of the Lost Age, p. 31-33). It has the following traits:


Speed: 34/70 mph

Maneuverability: 3R

Endurance: Until sunset

Crew: Only the sorcerer

Cargo: (Essence x 200) lbs. of cargo or passengers

Armor: 25L/35B (and equal Hardness, as normal)

Health Levels: Ux25/D (damage is rolled against it)

Weapons: None

Other Notes: The chariot provides 90% hard cover the driver. The carriage has windows; if open, 
the carriage provides 90% hard cover to the passengers and cargo, and if closed, full cover. 
It also protects its occupants from all natural environmental hazards while in flight and provides 
(Essence) bonus dice to rolls and natural soak to resist unnatural environmental effects that can 
penetrate the carriage. The chariot also glows as brilliantly as an 11+ mote bonfiring anima.


When the sorcerer takes the carriage's reins, the steeds launch themselves into the air, pulling the chariot behind them, leaving a trail of fog in their wake. They quickly accelerate, increasing their speed each tick by 10 yards per tick, up to its maximum speed (as given above). The sorcerer usually uses this time to get his bearings. He must drive the chariot like any mundane one, keeping handle on the reins. The chariot cannot travel at slower than maximum speed and its path cannot be changed by external forces, no matter what may impede its path — no winds, no storm, nor any attack can slow it or change its course — all such effects on the vehicle's speed or vector of travel are ignored. It is not very maneuverable, however; it can only change direction by ten degrees per action. Even so, its great swiftness does provide the chariot with a Dodge DV of ([Willpower + Essence] ÷ 2), not the normal Dodge DV of 2 as would be provided by its Maneuverability. The chariot can fly at most one mile (1760 yards) above water or land. Finally, the chariot flies very smoothly in any conditions and is quite comfortable to ride within.


This spell can be cast only during daylight hours. As the sun nears the horizon and the duration of this spell nears its end, the carriage slowly changes hue to match the twilight sky. The horses gallop lower until the azure chariot lands (given the sorcerer and passengers one minute to vacate and unload their cargo), and disappears with the last sliver of the sun. The sorcerer may land it early, decreasing in speed at the same rate as it accelerates (as described above), touching softly to the ground. The sorcerer may land and take off as many times as he wishes as long as the sun still hangs in the air. The chariot can be dismissed while it's on the ground with a reflexive action.


Component: Words of power need to be spoken for the azure chariot to be conjured, as a vocal component.