Difference between revisions of "Charms (Fire): Dodge"
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Latest revision as of 23:43, 17 February 2013
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Threshold Warding Stance
Cost: 1m
Mins: Dodge 2, Essence 1
Type: Reflexive (Step 5)
Keywords: Combo-OK, Stackable
Duration: Instant
Prerequisite Charms: None
Source: Manual of Exalted Power: Dragon-Blooded, p. 152 + Errata + revision
This Charm allows the Exalt to dodge easily no matter the cramped or unlikely conditions, such as in a chimney, atop a tree, or even gripped in a bear hug. In addition to canceling all environmental penalties to Dodge DV, this Charm also negates a single point of other penalties. Multiple activations of this Charm can be stacked to cancel up to a maximum of (Dexterity) points of penalty.
A character may also choose to activate this charm when contesting a Clinch, to allow them to roll DEX + Dodge to contest. See Grappling.
Hopping Firecracker Evasion
Cost: 2m
Mins: Dodge 3, Essence 2
Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Threshold Warding Stance
Source: Manual of Exalted Power: Dragon-Blooded, p. 152-153.
This Charm allows the Terrestrial to dash away from a foe as she dodges, carrying her out of range of any other attacks in a flurry barring her foe's use of appropriate Charms. This Charm may only be activated if the incoming attack missed and the Exalt applied a dodge-based defense against it. The character reflexively moves as per a Dash action away from the opponent, causing all subsequent attacks in a flurry that can no longer reach the Exalt to automatically miss.
Virtuous Negation Defense
Cost: 2m
Mins: Dodge 4, Essence 2
Type: Reflexive (Step 5)
Keywords: Combo-OK, War
Duration: Instant
Prerequisite Charms: Hopping Firecracker Evasion
Source: Manual of Exalted Power: Dragon-Blooded, p. 153 + Errata
This Charm allows the Exalt to shove an ally out of the path of an attack, though she may be placing herself in danger as she does so. This Charm cannot protect against undodgeable attacks or attacks targeting characters more than (Dodge + Essence) yards away. If the attack is redirected, the target perfectly dodges it and the attack resolves normally against the Exalt. If the activation roll isn't sufficient to perfectly dodge the attack, the Terrestrial may apply his Dodge DV or Parry DV as normal. The possibility for failure in this Charm constitutes its flaw of invulnerability. When used in mass combat, this Charm ignores usual range limits to allow a special character to protect any fellow officer in his unit (champions can only be protected from attacks by non-champions).
Safety Among Enemies
Cost: 3m, 1wp
Mins: Dodge 4, Essence 2
Type: Reflexive (Step 5)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Dodge Excellency
Source: Manual of Exalted Power: Dragon-Blooded, p. 153 + Errata
Using this Charm, a Terrestrial of sufficiently adept defense may turn an incoming attack against a nearby foe. This Charm may only be activated if the Dragon-Blood successfully dodges an incoming attack as a result of applying Step 5 defenses (do not compare DV and attack pools). Because the Charm is predicated on a successful defense rather than providing a defense, it is solely considered an attack for Charm conflicts.
Elemental Defense Technique
Cost: 5m
Mins: Dodge 5, Essence 3
Type: Simple
Keywords: Elemental, Leader 6, Obvious
Duration: One Scene
Prerequisite Charms: Safety Among Enemies
Source: Manual of Exalted Power: Dragon-Blooded, p. 153-154 + Errata
This Charm grants the Terrestrial enhanced durability and a powerful aura of elemental aspect that destroys arrows and harms foes. The effects of this Charm vary depending on the elemental Aspect of the Exalt. By default, the Charm obliterates non-magical projectiles that are personal scale, whether arrows or thrown weapons. Inherently non-magic projectiles do not become magical just because a Charm enhanced the attack. Conferred soak is armor that stacks with other armor. References to DV bonuses are separate external penalties applied against attacks. The Charm does not damage attackers directly, but instead projects an environmental hazard in a one yard radius around the Terrestrial with Damage: 4B/action (2L/action for the fire version) and Trauma (Exalt's Essence rating).
Smoldering Karma Strike
Cost: 3m
Mins: Dodge 5, Essence 3
Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Leader
Duration: Instant
Prerequisite Charms: Virtuous Negation Defense, Safety Among Enemies
Source: Manual of Exalted Power: Dragon-Blooded, p. 154 + Errata
This Charm allows the Exalt to counter a hand-to-hand attack. This Charm follows normal rules regarding its interaction with other counterattack effects and may be activated whenever the Exalt successfully dodges an attack by any means.
Unassailable Body of (Element) Defense
Cost: 8m, 1wp
Mins: Dodge 5, Essence 4
Type: Reflexive (step 5)
Keywords: Combo-OK, Elemental, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Smoldering Karma Strike
Source: Manual of Exalted Power: Dragon-Blooded, pp. 154-155 + Errata
This is actually a collection of five Charms, granting a superb ability to defend oneself. Depending on the elemental Aspect of the Charm, it may be bypassed by an opposing elemental attack, but is otherwise a perfect defense against dodgable attacks. The limitations of this perfect defense constitute its Flaw of Invulnerability.
Evasive Elemental Dispersion
Cost: —
Mins: Dodge 6, Essence 6
Type: Permanent
Keywords: Elemental, Obvious
Duration: Permanent
Prerequisite Charms: Any Elemental Defense Technique, any Unassailable Body of (Element) Defense
Source: Lords of Creation, p. 81
This Charm permanently enhances a Dragon-Blood's Unassailable Body of (Element) Defense Charms, increasing their versatility and improving their combat timing.