Difference between revisions of "Spell:Emerald Countermagic"
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'''Source''': [https://docs.google.com/document/d/11I0xCPgAS3ZhxGvTlBoePOuaDqgpyWs13jVKhJ4c8hM/edit?hl=en_US&pli=1# Book of the Emerald Circle] by Brian Hon/Limited Reagent | '''Source''': [https://docs.google.com/document/d/11I0xCPgAS3ZhxGvTlBoePOuaDqgpyWs13jVKhJ4c8hM/edit?hl=en_US&pli=1# Book of the Emerald Circle] by Brian Hon/Limited Reagent | ||
− | '''Cost''': | + | '''Cost''': 12+m, 1wp |
'''Circle:''' Emerald | '''Circle:''' Emerald | ||
− | '''Type:''' | + | '''Type:''' Simple (1 action) |
− | '''Keywords:''' | + | '''Keywords:''' Counter-Resist, Obvious, War |
− | '''Duration''': | + | '''Duration''': Instant |
− | The sorcerer | + | The sorcerer destroys a single Terrestrial Circle spell of choice within (Essence x 20) yards of her. For every ten extra motes spent, on top of the base cost, the character may shatter an additional spell within range. If the spell to be countered is currently being shaped, its caster is automatically interrupted and the spell is lost as if he failed his roll by half or less. Spells currently active are shattered. Remember this does not remove the results of sorcery; spells are only vulnerable to countermagic during their primary duration. This is considered an attack for effect conflict, although it is not physical, mental, or spiritual; it is purely sorcerous attack, thus most defensive Charms do not protect against it. |
− | + | Emerald Countermagic is not a clean or quiet process. "Shattering" a spell means that it is literally torn apart. Its effects fail, and random magical effects wash out over the area, burning, warping, and otherwise causing damage. This is a one-time environmental effect with Damage (the mote cost of the countered spell)B, Trauma (the Essence of the sorcerer who cast the countered spell) within an area (Essence x spell's Circle x 10) yards radius, centered on the location of the spell (or the center of the countered spell's area if it is an area-of-effect). | |
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− | Emerald Countermagic is not a clean or quiet process. "Shattering" a spell means that it is literally torn apart. Its effects fail, and random magical effects wash out over the area, burning, warping, and otherwise causing damage. This is a one-time environmental effect with Damage (the mote cost of the countered spell)B, Trauma (the Essence of the sorcerer who cast the countered spell) within an area (Essence x spell's Circle x 10) yards radius, centered on the location of the spell (or the center of the countered spell's area if it is an area-of-effect). | + | |
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[[Category:Spells]] [[Category:Spells of the Emerald Circle]] | [[Category:Spells]] [[Category:Spells of the Emerald Circle]] |
Latest revision as of 04:31, 21 February 2013
Source: Book of the Emerald Circle by Brian Hon/Limited Reagent
Cost: 12+m, 1wp
Circle: Emerald
Type: Simple (1 action)
Keywords: Counter-Resist, Obvious, War
Duration: Instant
The sorcerer destroys a single Terrestrial Circle spell of choice within (Essence x 20) yards of her. For every ten extra motes spent, on top of the base cost, the character may shatter an additional spell within range. If the spell to be countered is currently being shaped, its caster is automatically interrupted and the spell is lost as if he failed his roll by half or less. Spells currently active are shattered. Remember this does not remove the results of sorcery; spells are only vulnerable to countermagic during their primary duration. This is considered an attack for effect conflict, although it is not physical, mental, or spiritual; it is purely sorcerous attack, thus most defensive Charms do not protect against it.
Emerald Countermagic is not a clean or quiet process. "Shattering" a spell means that it is literally torn apart. Its effects fail, and random magical effects wash out over the area, burning, warping, and otherwise causing damage. This is a one-time environmental effect with Damage (the mote cost of the countered spell)B, Trauma (the Essence of the sorcerer who cast the countered spell) within an area (Essence x spell's Circle x 10) yards radius, centered on the location of the spell (or the center of the countered spell's area if it is an area-of-effect).