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		<id>http://badposting.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Charms_%28Earth%29%3A_Integrity</id>
		<title>Charms (Earth): Integrity - Revision history</title>
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		<updated>2026-06-10T01:38:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://badposting.com/wiki/index.php?title=Charms_(Earth):_Integrity&amp;diff=2443&amp;oldid=prev</id>
		<title>Storyteller at 03:50, 17 February 2013</title>
		<link rel="alternate" type="text/html" href="http://badposting.com/wiki/index.php?title=Charms_(Earth):_Integrity&amp;diff=2443&amp;oldid=prev"/>
				<updated>2013-02-17T03:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:50, 17 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an additional effect, while under the effects of this charm the Exalt may not gain Willpower, from sleep or any other source, until it has ended and they have undertaken appropriate rest. The Exalt may not choose to end the charm... it plays out its full one-day (25 hour) duration each time it is activated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an additional effect, while under the effects of this charm the Exalt may not gain Willpower, from sleep or any other source, until it has ended and they have undertaken appropriate rest. The Exalt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is unable to go to sleep (barring Strenuous Activity or supernatural effects) while the charm is active, and &lt;/ins&gt;may not choose to end the charm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prematurely&lt;/ins&gt;... it plays out its full one-day (25 hour) duration each time it is activated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Storyteller</name></author>	</entry>

	<entry>
		<id>http://badposting.com/wiki/index.php?title=Charms_(Earth):_Integrity&amp;diff=2442&amp;oldid=prev</id>
		<title>Storyteller: Created page with &quot;==Unsleeping Earth Meditation==  '''Cost''': 1m  '''Mins''': Integrity 2, Essence 2  '''Type''': Simple  '''Keywords:''' Combo-OK  '''Duration:''' One day  '''Prerequisite Cha...&quot;</title>
		<link rel="alternate" type="text/html" href="http://badposting.com/wiki/index.php?title=Charms_(Earth):_Integrity&amp;diff=2442&amp;oldid=prev"/>
				<updated>2013-02-17T03:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Unsleeping Earth Meditation==  &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1m  &amp;#039;&amp;#039;&amp;#039;Mins&amp;#039;&amp;#039;&amp;#039;: Integrity 2, Essence 2  &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: Simple  &amp;#039;&amp;#039;&amp;#039;Keywords:&amp;#039;&amp;#039;&amp;#039; Combo-OK  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; One day  &amp;#039;&amp;#039;&amp;#039;Prerequisite Cha...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Unsleeping Earth Meditation==&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 1m&lt;br /&gt;
&lt;br /&gt;
'''Mins''': Integrity 2, Essence 2&lt;br /&gt;
&lt;br /&gt;
'''Type''': Simple&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Combo-OK&lt;br /&gt;
&lt;br /&gt;
'''Duration:''' One day&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' None&lt;br /&gt;
&lt;br /&gt;
'''Source''': Manual of Exalted Power: Dragon-Blooded, p. 144 + Errata &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm allows a Terrestrial to go without sleep. Strenuous Activity will still tire the Exalt, and extended use of this Charm is unhealthy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of hours is 25, not 24. Once Willpower begins to decay, it lowers the size of the Exalt's Willpower pool, but not her permanent rating. The pool resets to normal after appropriate rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an additional effect, while under the effects of this charm the Exalt may not gain Willpower, from sleep or any other source, until it has ended and they have undertaken appropriate rest. The Exalt may not choose to end the charm... it plays out its full one-day (25 hour) duration each time it is activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Untiring Earth Meditation==&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 5m, 1wp&lt;br /&gt;
&lt;br /&gt;
'''Mins:''' Integrity 3, Essence 2&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Simple&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Combo-OK, Leader 5 &lt;br /&gt;
&lt;br /&gt;
'''Duration:''' One day&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' Unsleeping Earth Meditation&lt;br /&gt;
&lt;br /&gt;
'''Source:''' Manual of Exalted Power: Dragon-Blooded, p. 144 + Errata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As long as the Exalt remains in frequent contact with solid ground, this Charm renders her immune to all sources of fatigue and physical pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blessed units can't lose Endurance and add +1 to Morale from near immunity to pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oath of the Ten-Thousand Dragons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost''': —&lt;br /&gt;
&lt;br /&gt;
'''Mins''': Integrity 2, Essence 2&lt;br /&gt;
&lt;br /&gt;
'''Type''': Permanent&lt;br /&gt;
&lt;br /&gt;
'''Keywords''': Dynasty&lt;br /&gt;
&lt;br /&gt;
'''Duration''': Permanent&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' None&lt;br /&gt;
&lt;br /&gt;
'''Source:''' Scroll of Errata&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm bolsters Intimacies of loyalty, creating them as necessary. The loyalty must be to a group, a blood relative or a Celestial Exalt. The reinforced Intimacy reasserts itself each day at dawn if removed (temporarily nullifying that purchase of the Charm until it returns) and the Terrestrial cannot voluntarily weaken it. The bonus provided by this Charm is not limited by and does not count toward the maximum Charm bonus to MDV. Characters can purchase this Charm any number of times, but can't undo an oath that becomes inconvenient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ten-Thousand Dragons Fight as One==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 4m&lt;br /&gt;
&lt;br /&gt;
'''Mins:''' Integrity 2, Essence 2&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Reflexive&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Combo-OK, Social&lt;br /&gt;
&lt;br /&gt;
'''Duration:''' Instant&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' None&lt;br /&gt;
&lt;br /&gt;
'''Source''': Scroll of Errata&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use of this Charm instantly creates an Intimacy toward another Exalt that may have any emotional context the user wishes, positive or negative. It may also reassert an Intimacy to a Terrestrial or change the context of an existing intimacy. Intimacies created by this Charm are normal Intimacies apart from the speed at which they form and fall away (i.e. if the character has too many).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unflagging Vengeance Meditation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 5m, 1wp (additional allies must pay 1wp)&lt;br /&gt;
&lt;br /&gt;
'''Mins''': Integrity 4, Essence 4&lt;br /&gt;
&lt;br /&gt;
'''Type''': Simple&lt;br /&gt;
&lt;br /&gt;
'''Keywords''': Leader, Social&lt;br /&gt;
&lt;br /&gt;
'''Duration''': Until satisfied&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms''': Untiring Earth Meditation, Ten-Thousand Dragons Fight as One&lt;br /&gt;
&lt;br /&gt;
'''Source''': Manual of Exalted Power: Dragon-Blooded, p. 145 + Errata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm forms a mystical need for vengeance within the Terrestrial and any participating allies. The Exalt gains mystical resistance against those who would dissuade her, and as long as she remains in pursuit of her goal she may ignore the need for food and sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once an Exalt has sworn vengeance, he brings the Charm's power to any unit he leads, pushing them until the weak die or desert their mad commander. Exalted with this Charm may swear oaths of eternal enmity with Oath of the Ten-Thousand Dragons to bolster Intimacies of vengeance against a group or specific individual, provided they haven't sworn an oath of loyalty to that target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Granite Curtain of Serenity==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 5m, 1wp&lt;br /&gt;
&lt;br /&gt;
'''Mins''': Integrity 5, Essence 3&lt;br /&gt;
&lt;br /&gt;
'''Type''': Reflexive (Step 2) &lt;br /&gt;
&lt;br /&gt;
'''Keywords''': Combo-OK, Leader &lt;br /&gt;
&lt;br /&gt;
'''Duration''': One scene&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms''': Ten-Thousand Dragons Fight as One, Any Integrity Excellency&lt;br /&gt;
&lt;br /&gt;
'''Source:''' Manual of Exalted Power: Dragon-Blooded, p. 145 + errata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm grants an Exalt resilience against mind-affecting magics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inviolate Dragon Spirit==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 10m, 1wp, 1 hl&lt;br /&gt;
&lt;br /&gt;
'''Mins''': Integrity 3, Essence 2&lt;br /&gt;
&lt;br /&gt;
'''Type''': Reflexive (Step 2)&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Leader&lt;br /&gt;
&lt;br /&gt;
'''Duration''': Instant&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms''': Any Integrity Excellency &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm empowers a curt retort to parry any mental influence, even unblockable attacks. It also rids the Exalt of all Compulsion effects currently affecting her, including all addiction. The Leader use can only parry attempts to sway the unit (such as Performance-based social attacks) and doesn't rid unit members of Compulsions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chaos-Warding Prana==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 5m, 1wp&lt;br /&gt;
&lt;br /&gt;
'''Mins''': Integrity 3, Essence 3&lt;br /&gt;
&lt;br /&gt;
'''Type''': Simple&lt;br /&gt;
&lt;br /&gt;
'''Keywords''': Leader 7&lt;br /&gt;
&lt;br /&gt;
'''Duration:''' One scene&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' Inviolate Dragon Spirit&lt;br /&gt;
&lt;br /&gt;
'''Source:''' Manual of Exalted Power: Dragon-Blooded, p. 145-146 + errata&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm protects a Terrestrial and her equipment from Shaping effects, and the Exalt may extend this protection to her allies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm provides absolute immunity to all Shaping effects save for those generated by Celestial Exalted using any magic that Terrestrial Exalted are incapable of learning. This weakness does not apply if the Terrestrial's Breeding is greater than or equal to the Essence of the Celestial doing the Shaping. This Charm's defense extends to all objects within (Essence rating) yards of a protected character who owns them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defense-From-Anathema Method==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 5m, 1wp&lt;br /&gt;
&lt;br /&gt;
'''Mins:''' Integrity 5, Essence 4&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Simple&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Combo-OK, Leader 5, Native&lt;br /&gt;
&lt;br /&gt;
'''Duration:''' One scene&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' Chaos-Warding Prana&lt;br /&gt;
&lt;br /&gt;
'''Source:''' Errata&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gaia ordered that the Dragon-Blooded should be the perfect army for the Celestial Host. Defense-From-Anathema Method keys off this unique relationship between Terrestrial and Celestial Exalted. The Dragon-Blooded's Essence surges in response to the presence of the greater Chosen, bolstering his stolidity to make him immovable and inexorable: the perfect soldier. This Charm was originally called Dragon's Parable Defense, but its name and purpose were perverted after the Usurpation, giving strength to the current depiction of the Anathema. Despite the assertions of the Immaculate texts, this Charm is not Holy. When using this Charm within (Essence x 100) yards of the Celestial Exalted, add the character's Essence to his DVs and MDVs. The bonuses garnered by Defense-From-Anathema Method apply to all attacks the character experiences, regardless of their source, so long as the Charm remains in effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thicker Than Stone==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' —&lt;br /&gt;
&lt;br /&gt;
'''Mins:''' Integrity 5, Breeding 3, Essence 5&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Permanent&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Dynasty, Martyr, Purity&lt;br /&gt;
&lt;br /&gt;
'''Duration:''' Permanent&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' Unflagging Vengeance Meditation, Inviolate Dragon Spirit&lt;br /&gt;
&lt;br /&gt;
'''Source:''' Lords of Creation, p. 79&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm allows the Terrestrial to treat any form of mental or social influence from non-blood relatives as unacceptable orders. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undaunted Dragon Hero==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' —&lt;br /&gt;
&lt;br /&gt;
'''Mins:''' Integrity 3, Essence 2&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Permanent&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' None&lt;br /&gt;
&lt;br /&gt;
'''Duration:''' Permanent&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms:''' Oath of the Ten-Thousand Dragons&lt;br /&gt;
&lt;br /&gt;
'''Source:''' Thousand Correct Actions of the Upright Soldier, p. 78.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm allows the character to regain spent Virtue channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wound-Denying Dragon Faith==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 1m&lt;br /&gt;
&lt;br /&gt;
'''Mins''': Integrity 4, Essence 3&lt;br /&gt;
&lt;br /&gt;
'''Type''': Reflexive&lt;br /&gt;
&lt;br /&gt;
'''Keywords''': Combo-OK&lt;br /&gt;
&lt;br /&gt;
'''Duration''': Instant&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite Charms''': Any Integrity Excellency&lt;br /&gt;
&lt;br /&gt;
'''Source''': Thousand Correct Actions of the Upright Soldier, pp. 78-79.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Charm allows the character to substitute Dodge MDV for Dodge DV.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Charms]]&lt;/div&gt;</summary>
		<author><name>Storyteller</name></author>	</entry>

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